bool MarkTextureFrameAvailable(int64_t texture_id)
bool PopulateTexture(int64_t texture_id, size_t width, size_t height, FlutterOpenGLTexture *texture)
FlutterWindowsTextureRegistrar(FlutterWindowsEngine *engine, std::shared_ptr< egl::ProcTable > gl)
void UnregisterTexture(int64_t texture_id, fml::closure callback=nullptr)
int64_t RegisterTexture(const FlutterDesktopTextureInfo *texture_info)