#include "flutter/shell/platform/windows/compositor_opengl.h"
#include "GLES3/gl3.h"
#include "flutter/shell/platform/windows/flutter_windows_engine.h"
#include "flutter/shell/platform/windows/flutter_windows_view.h"
Go to the source code of this file.
Namespaces | |
flutter | |
uint32_t framebuffer_id |
Definition at line 19 of file compositor_opengl.cc.
uint32_t texture_id |
Definition at line 20 of file compositor_opengl.cc.
Referenced by FlutterDesktopTextureRegistrarMarkExternalTextureFrameAvailable(), FlutterDesktopTextureRegistrarUnregisterExternalTexture(), flutter::TextureRegistrarImpl::MarkTextureFrameAvailable(), flutter::FlutterWindowsTextureRegistrar::MarkTextureFrameAvailable(), flutter::FlutterWindowsTextureRegistrar::PopulateTexture(), flutter::TextureRegistrarImpl::RegisterTexture(), flutter::testing::TEST(), flutter::TextureRegistrarImpl::UnregisterTexture(), and flutter::FlutterWindowsTextureRegistrar::UnregisterTexture().