Class FlutterFragment.NewEngineInGroupFragmentBuilder

java.lang.Object
io.flutter.embedding.android.FlutterFragment.NewEngineInGroupFragmentBuilder
Enclosing class:
FlutterFragment

public static class FlutterFragment.NewEngineInGroupFragmentBuilder extends Object
Builder that creates a new FlutterFragment that uses a cached FlutterEngineGroup to create a new FlutterEngine with arguments that correspond to the values set on this Builder.

Subclasses of FlutterFragment that do not introduce any new arguments can use this Builder to construct instances of the subclass without subclassing this Builder. MyFlutterFragment f = new FlutterFragment.NewEngineInGroupFragmentBuilder(MyFlutterFragment.class, engineGroupId) .someProperty(...) .someOtherProperty(...) .build<MyFlutterFragment>();

Subclasses of FlutterFragment that introduce new arguments should subclass this NewEngineInGroupFragmentBuilder to add the new properties:

  1. Ensure the FlutterFragment subclass has a no-arg constructor.
  2. Subclass this NewEngineInGroupFragmentBuilder.
  3. Override the new NewEngineInGroupFragmentBuilder's no-arg constructor and invoke the super constructor to set the FlutterFragment subclass: public MyBuilder() { super(MyFlutterFragment.class); }
  4. Add appropriate property methods for the new properties.
  5. Override createArgs(), call through to the super method, then add the new properties as arguments in the Bundle.
Once a NewEngineInGroupFragmentBuilder subclass is defined, the FlutterFragment subclass can be instantiated as follows. MyFlutterFragment f = new MyBuilder() .someExistingProperty(...) .someNewProperty(...) .build<MyFlutterFragment>();
  • Constructor Details

    • NewEngineInGroupFragmentBuilder

      public NewEngineInGroupFragmentBuilder(@NonNull String engineGroupId)
    • NewEngineInGroupFragmentBuilder

      public NewEngineInGroupFragmentBuilder(@NonNull Class<? extends FlutterFragment> fragmentClass, @NonNull String engineGroupId)
  • Method Details

    • dartEntrypoint

      @NonNull public FlutterFragment.NewEngineInGroupFragmentBuilder dartEntrypoint(@NonNull String dartEntrypoint)
      The name of the initial Dart method to invoke, defaults to "main".
    • initialRoute

      @NonNull public FlutterFragment.NewEngineInGroupFragmentBuilder initialRoute(@NonNull String initialRoute)
      The initial route that a Flutter app will render in this FlutterFragment, defaults to "/".
    • handleDeeplinking

      @NonNull public FlutterFragment.NewEngineInGroupFragmentBuilder handleDeeplinking(@NonNull boolean handleDeeplinking)
      Whether to handle the deeplinking from the Intent automatically if the getInitialRoute returns null.
    • renderMode

      @NonNull public FlutterFragment.NewEngineInGroupFragmentBuilder renderMode(@NonNull RenderMode renderMode)
      Render Flutter either as a RenderMode.surface or a RenderMode.texture. You should use surface unless you have a specific reason to use texture. texture comes with a significant performance impact, but texture can be displayed beneath other Android Views and animated, whereas surface cannot.
    • transparencyMode

      @NonNull public FlutterFragment.NewEngineInGroupFragmentBuilder transparencyMode(@NonNull TransparencyMode transparencyMode)
      Support a TransparencyMode.transparent background within FlutterView, or force an TransparencyMode.opaque background.

      See TransparencyMode for implications of this selection.

    • shouldAttachEngineToActivity

      @NonNull public FlutterFragment.NewEngineInGroupFragmentBuilder shouldAttachEngineToActivity(boolean shouldAttachEngineToActivity)
      Whether or not this FlutterFragment should automatically attach its Activity as a control surface for its FlutterEngine.

      Control surfaces are used to provide Android resources and lifecycle events to plugins that are attached to the FlutterEngine. If shouldAttachEngineToActivity is true then this FlutterFragment will connect its FlutterEngine to the surrounding Activity, along with any plugins that are registered with that FlutterEngine. This allows plugins to access the Activity, as well as receive Activity-specific calls, e.g., Activity.onNewIntent(Intent). If shouldAttachEngineToActivity is false, then this FlutterFragment will not automatically manage the connection between its FlutterEngine and the surrounding Activity. The Activity will need to be manually connected to this FlutterFragment's FlutterEngine by the app developer. See FlutterEngine.getActivityControlSurface().

      One reason that a developer might choose to manually manage the relationship between the Activity and FlutterEngine is if the developer wants to move the FlutterEngine somewhere else. For example, a developer might want the FlutterEngine to outlive the surrounding Activity so that it can be used later in a different Activity. To accomplish this, the FlutterEngine will need to be disconnected from the surrounding Activity at an unusual time, preventing this FlutterFragment from correctly managing the relationship between the FlutterEngine and the surrounding Activity.

      Another reason that a developer might choose to manually manage the relationship between the Activity and FlutterEngine is if the developer wants to prevent, or explicitly control when the FlutterEngine's plugins have access to the surrounding Activity. For example, imagine that this FlutterFragment only takes up part of the screen and the app developer wants to ensure that none of the Flutter plugins are able to manipulate the surrounding Activity. In this case, the developer would not want the FlutterEngine to have access to the Activity, which can be accomplished by setting shouldAttachEngineToActivity to false.

    • shouldAutomaticallyHandleOnBackPressed

      @NonNull public FlutterFragment.NewEngineInGroupFragmentBuilder shouldAutomaticallyHandleOnBackPressed(boolean shouldAutomaticallyHandleOnBackPressed)
      Whether or not this FlutterFragment should automatically receive FlutterFragment.onBackPressed() events, rather than requiring an explicit activity call through. Disabled by default.

      When enabled, the activity will automatically dispatch back-press events to the fragment's OnBackPressedCallback, instead of requiring the activity to manually call FlutterFragment.onBackPressed() in client code. If enabled, do not invoke FlutterFragment.onBackPressed() manually.

      This behavior relies on the implementation of FlutterFragment.popSystemNavigator(). It's not recommended to override that method when enabling this attribute, but if you do, you should always fall back to calling super.popSystemNavigator() when not relying on custom behavior.

    • shouldDelayFirstAndroidViewDraw

      @NonNull public FlutterFragment.NewEngineInGroupFragmentBuilder shouldDelayFirstAndroidViewDraw(@NonNull boolean shouldDelayFirstAndroidViewDraw)
      Whether to delay the Android drawing pass till after the Flutter UI has been displayed.

      See {#link FlutterActivityAndFragmentDelegate#onCreateView} for more details.

    • createArgs

      @NonNull protected Bundle createArgs()
      Creates a Bundle of arguments that are assigned to the new FlutterFragment.

      Subclasses should override this method to add new properties to the Bundle. Subclasses must call through to the super method to collect all existing property values.

    • build

      @NonNull public <T extends FlutterFragment> T build()
      Constructs a new FlutterFragment (or a subclass) that is configured based on properties set on this Builder.