virtual ~IOSContext()
Collects the context object. This must happen on the thread on which this object was created.
Manages the lifetime of the on-screen and off-screen rendering contexts on iOS. On-screen contexts ar...
virtual std::shared_ptr< impeller::AiksContext > GetAiksContext() const
virtual std::unique_ptr< GLContextResult > MakeCurrent()=0
When using client rendering APIs whose contexts need to be bound to a specific thread,...
virtual IOSRenderingBackend GetBackend() const
Get the rendering backend used by this context.
virtual sk_sp< GrDirectContext > GetMainContext() const =0
Accessor for the Skia context associated with IOSSurfaces and the raster thread.
virtual sk_sp< GrDirectContext > CreateResourceContext()=0
Create a resource context for use on the IO task runner. This resource context is used by Skia to upl...
static std::unique_ptr< IOSContext > Create(IOSRenderingAPI api, IOSRenderingBackend backend, const std::shared_ptr< const fml::SyncSwitch > &is_gpu_disabled_sync_switch)
Create an iOS context object capable of creating the on-screen and off-screen GPU context for use by ...
virtual std::unique_ptr< Texture > CreateExternalTexture(int64_t texture_id, fml::scoped_nsobject< NSObject< FlutterTexture >> texture)=0
Creates an external texture proxy of the appropriate client rendering API.
virtual std::shared_ptr< impeller::Context > GetImpellerContext() const