translate method
void
translate( - dynamic x, [
- double y = 0.0,
- double z = 0.0
])
Implementation
void translate(dynamic x, [double y = 0.0, double z = 0.0]) {
double tx;
double ty;
double tz;
final tw = x is Vector4 ? x.w : 1.0;
if (x is Vector3) {
tx = x.x;
ty = x.y;
tz = x.z;
} else if (x is Vector4) {
tx = x.x;
ty = x.y;
tz = x.z;
} else if (x is double) {
tx = x;
ty = y;
tz = z;
} else {
throw UnimplementedError();
}
final t1 = _m4storage[0] * tx +
_m4storage[4] * ty +
_m4storage[8] * tz +
_m4storage[12] * tw;
final t2 = _m4storage[1] * tx +
_m4storage[5] * ty +
_m4storage[9] * tz +
_m4storage[13] * tw;
final t3 = _m4storage[2] * tx +
_m4storage[6] * ty +
_m4storage[10] * tz +
_m4storage[14] * tw;
final t4 = _m4storage[3] * tx +
_m4storage[7] * ty +
_m4storage[11] * tz +
_m4storage[15] * tw;
_m4storage[12] = t1;
_m4storage[13] = t2;
_m4storage[14] = t3;
_m4storage[15] = t4;
}