right property
Implementation
Vector3 get right {
final x = _m4storage[0];
final y = _m4storage[1];
final z = _m4storage[2];
return Vector3(x, y, z);
}
Vector3 get right {
final x = _m4storage[0];
final y = _m4storage[1];
final z = _m4storage[2];
return Vector3(x, y, z);
}