childrenInPaintOrder property
override
Provides an iterable that walks the children of the viewport, in the order that they should be painted.
This should be the reverse order of childrenInHitTestOrder.
Implementation
@override
Iterable<RenderSliver> get childrenInPaintOrder {
final List<RenderSliver> children = <RenderSliver>[];
if (firstChild == null) {
return children;
}
RenderSliver? child = firstChild;
while (child != center) {
children.add(child!);
child = childAfter(child);
}
child = lastChild;
while (true) {
children.add(child!);
if (child == center) {
return children;
}
child = childBefore(child);
}
}