computeDryLayout method
- covariant BoxConstraints constraints
Computes the value returned by getDryLayout. Do not call this function directly, instead, call getDryLayout.
Override in subclasses that implement performLayout or performResize or when setting sizedByParent to true without overriding performResize. This method should return the Size that this RenderBox would like to be given the provided BoxConstraints.
The size returned by this method must match the size that the RenderBox will compute for itself in performLayout (or performResize, if sizedByParent is true).
If this algorithm depends on the size of a child, the size of that child should be obtained using its getDryLayout method.
This layout is called "dry" layout as opposed to the regular "wet" layout run performed by performLayout because it computes the desired size for the given constraints without changing any internal state.
When the size cannot be known
There are cases where render objects do not have an efficient way to compute their size. For example, the size may computed by a callback about which the render object cannot reason.
In such cases, it may be impossible (or at least impractical) to actually
return a valid answer. In such cases, the function should call
debugCannotComputeDryLayout from within an assert and return a dummy
value of const Size(0, 0)
.
Implementation
@override
@protected
Size computeDryLayout(covariant BoxConstraints constraints) {
final bool shrinkWrapWidth = _widthFactor != null || constraints.maxWidth == double.infinity;
final bool shrinkWrapHeight = _heightFactor != null || constraints.maxHeight == double.infinity;
if (child != null) {
final Size childSize = child!.getDryLayout(constraints.loosen());
return constraints.constrain(Size(
shrinkWrapWidth ? childSize.width * (_widthFactor ?? 1.0) : double.infinity,
shrinkWrapHeight ? childSize.height * (_heightFactor ?? 1.0) : double.infinity,
));
}
return constraints.constrain(Size(
shrinkWrapWidth ? 0.0 : double.infinity,
shrinkWrapHeight ? 0.0 : double.infinity,
));
}