locale property
Used by this paragraph's internal TextPainter to select a locale-specific font.
In some cases, the same Unicode character may be rendered differently depending on the locale. For example, the '骨' character is rendered differently in the Chinese and Japanese locales. In these cases, the locale may be used to select a locale-specific font.
Implementation
Locale? get locale => _textPainter.locale;
The value may be null.
Implementation
set locale(Locale? value) {
if (_textPainter.locale == value) {
return;
}
_textPainter.locale = value;
_overflowShader = null;
markNeedsLayout();
}