hitTestBehavior property

HitTestBehavior? hitTestBehavior

How to behave during hit testing.

This defaults to HitTestBehavior.opaque if null.

Implementation

HitTestBehavior? get hitTestBehavior => behavior;
void hitTestBehavior=(HitTestBehavior? value)

Implementation

set hitTestBehavior(HitTestBehavior? value) {
  final HitTestBehavior newValue = value ?? HitTestBehavior.opaque;
  if (behavior != newValue) {
    behavior = newValue;
    // Trigger [MouseTracker]'s device update to recalculate mouse states.
    markNeedsPaint();
  }
}