pushTransform method
- bool needsCompositing,
- Offset offset,
- Matrix4 transform,
- PaintingContextCallback painter, {
- TransformLayer? oldLayer,
Transform further painting using a matrix.
The needsCompositing
argument specifies whether the child needs
compositing. Typically this matches the value of
RenderObject.needsCompositing for the caller. If false, this method
returns null, indicating that a layer is no longer necessary. If a render
object calling this method stores the oldLayer
in its
RenderObject.layer field, it should set that field to null.
When needsCompositing
is false, this method will use a more efficient
way to apply the layer effect than actually creating a layer.
The offset
argument is the offset to pass to painter
and the offset to
the origin used by transform
.
The transform
argument is the Matrix4 with which to transform the
coordinate system while calling painter
. It should not include offset
.
It is applied effectively after applying offset
.
The painter
callback will be called while the transform
is applied. It
is called synchronously during the call to pushTransform.
For the oldLayer
argument, specify the layer created in the previous
frame. This gives the engine more information for performance
optimizations. Typically this is the value of RenderObject.layer that a
render object creates once, then reuses for all subsequent frames until a
layer is no longer needed (e.g. the render object no longer needs
compositing) or until the render object changes the type of the layer
(e.g. from opacity layer to a clip rect layer).
Implementation
TransformLayer? pushTransform(bool needsCompositing, Offset offset, Matrix4 transform, PaintingContextCallback painter, { TransformLayer? oldLayer }) {
final Matrix4 effectiveTransform = Matrix4.translationValues(offset.dx, offset.dy, 0.0)
..multiply(transform)..translate(-offset.dx, -offset.dy);
if (needsCompositing) {
final TransformLayer layer = oldLayer ?? TransformLayer();
layer.transform = effectiveTransform;
pushLayer(
layer,
painter,
offset,
childPaintBounds: MatrixUtils.inverseTransformRect(effectiveTransform, estimatedBounds),
);
return layer;
} else {
canvas
..save()
..transform(effectiveTransform.storage);
painter(this, offset);
canvas.restore();
return null;
}
}