PopupMenuButton<T> class
Displays a menu when pressed and calls onSelected when the menu is dismissed because an item was selected. The value passed to onSelected is the value of the selected menu item.
One of child or icon may be provided, but not both. If icon is provided, then PopupMenuButton behaves like an IconButton.
If both are null, then a standard overflow icon is created (depending on the platform).
Updating to MenuAnchor
There is a Material 3 component, MenuAnchor that is preferred for applications that are configured for Material 3 (see ThemeData.useMaterial3). The MenuAnchor widget's visuals are a little bit different, see the Material 3 spec at m3.material.io/components/menus/guidelines for more details.
The MenuAnchor widget's API is also slightly different. MenuAnchor's were built to be lower level interface for creating menus that are displayed from an anchor.
There are a few steps you would take to migrate from PopupMenuButton to MenuAnchor:
-
Instead of using the PopupMenuButton.itemBuilder to build a list of PopupMenuEntrys, you would use the MenuAnchor.menuChildren which takes a list of Widgets. Usually, you would use a list of MenuItemButtons as shown in the example below.
-
Instead of using the PopupMenuButton.onSelected callback, you would set individual callbacks for each of the MenuItemButtons using the MenuItemButton.onPressed property.
-
To anchor the MenuAnchor to a widget, you would use the MenuAnchor.builder to return the widget of choice - usually a TextButton or an IconButton.
-
You may want to style the MenuItemButtons, see the MenuItemButton documentation for details.
Use the sample below for an example of migrating from PopupMenuButton to MenuAnchor.
selectedMenu
field based on the selection.
To create a local project with this code sample, run:
flutter create --sample=material.PopupMenuButton.1 mysample
To create a local project with this code sample, run:
flutter create --sample=material.PopupMenuButton.2 mysample
To create a local project with this code sample, run:
flutter create --sample=material.PopupMenuButton.3 mysample
To create a local project with this code sample, run:
flutter create --sample=material.PopupMenuButton.4 mysample
See also:
- PopupMenuItem, a popup menu entry for a single value.
- PopupMenuDivider, a popup menu entry that is just a horizontal line.
- CheckedPopupMenuItem, a popup menu item with a checkmark.
- showMenu, a method to dynamically show a popup menu at a given location.
- Inheritance
-
- Object
- DiagnosticableTree
- Widget
- StatefulWidget
- PopupMenuButton
Constructors
-
PopupMenuButton({Key? key, required PopupMenuItemBuilder<
T> itemBuilder, T? initialValue, VoidCallback? onOpened, PopupMenuItemSelected<T> ? onSelected, PopupMenuCanceled? onCanceled, String? tooltip, double? elevation, Color? shadowColor, Color? surfaceTintColor, EdgeInsetsGeometry padding = const EdgeInsets.all(8.0), Widget? child, BorderRadius? borderRadius, double? splashRadius, Widget? icon, double? iconSize, Offset offset = Offset.zero, bool enabled = true, ShapeBorder? shape, Color? color, Color? iconColor, bool? enableFeedback, BoxConstraints? constraints, PopupMenuPosition? position, Clip clipBehavior = Clip.none, AnimationStyle? popUpAnimationStyle, RouteSettings? routeSettings, ButtonStyle? style, bool? requestFocus}) -
Creates a button that shows a popup menu.
const
Properties
- borderRadius → BorderRadius?
-
The border radius for the InkWell that wraps the child.
final
- child → Widget?
-
If provided, child is the widget used for this button
and the button will utilize an InkWell for taps.
final
- clipBehavior → Clip
-
The content will be clipped (or not) according to this option.
final
- color → Color?
-
If provided, the background color used for the menu.
final
- constraints → BoxConstraints?
-
Optional size constraints for the menu.
final
- elevation → double?
-
The z-coordinate at which to place the menu when open. This controls the
size of the shadow below the menu.
final
- enabled → bool
-
Whether this popup menu button is interactive.
final
- enableFeedback → bool?
-
Whether detected gestures should provide acoustic and/or haptic feedback.
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- icon → Widget?
-
If provided, the icon is used for this button
and the button will behave like an IconButton.
final
- iconColor → Color?
-
If provided, this color is used for the button icon.
final
- iconSize → double?
-
If provided, the size of the Icon.
final
- initialValue → T?
-
The value of the menu item, if any, that should be highlighted when the menu opens.
final
-
itemBuilder
→ PopupMenuItemBuilder<
T> -
Called when the button is pressed to create the items to show in the menu.
final
- key → Key?
-
Controls how one widget replaces another widget in the tree.
finalinherited
-
If provided, menu padding is used for empty space around the outside
of the popup menu.
final
- offset → Offset
-
The offset is applied relative to the initial position
set by the position.
final
- onCanceled → PopupMenuCanceled?
-
Called when the user dismisses the popup menu without selecting an item.
final
- onOpened → VoidCallback?
-
Called when the popup menu is shown.
final
-
onSelected
→ PopupMenuItemSelected<
T> ? -
Called when the user selects a value from the popup menu created by this button.
final
- padding → EdgeInsetsGeometry
-
Matches IconButton's 8 dps padding by default. In some cases, notably where
this button appears as the trailing element of a list item, it's useful to be able
to set the padding to zero.
final
- popUpAnimationStyle → AnimationStyle?
-
Used to override the default animation curves and durations of the popup
menu's open and close transitions.
final
- position → PopupMenuPosition?
-
Whether the popup menu is positioned over or under the popup menu button.
final
- requestFocus → bool?
-
Whether to request focus when the menu appears.
final
- routeSettings → RouteSettings?
-
Optional route settings for the menu.
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- shadowColor → Color?
-
The color used to paint the shadow below the menu.
final
- shape → ShapeBorder?
-
If provided, the shape used for the menu.
final
- splashRadius → double?
-
The splash radius.
final
- style → ButtonStyle?
-
Customizes this icon button's appearance.
final
- surfaceTintColor → Color?
-
The color used as an overlay on color to indicate elevation.
final
- tooltip → String?
-
Text that describes the action that will occur when the button is pressed.
final
-
Used to determine whether to push the menu to the Navigator furthest
from or nearest to the given
context
.final
Methods
-
createElement(
) → StatefulElement -
Creates a StatefulElement to manage this widget's location in the tree.
inherited
-
createState(
) → PopupMenuButtonState< T> -
Creates the mutable state for this widget at a given location in the tree.
override
-
debugDescribeChildren(
) → List< DiagnosticsNode> -
Returns a list of DiagnosticsNode objects describing this node's
children.
inherited
-
debugFillProperties(
DiagnosticPropertiesBuilder properties) → void -
Add additional properties associated with the node.
inherited
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toDiagnosticsNode(
{String? name, DiagnosticsTreeStyle? style}) → DiagnosticsNode -
Returns a debug representation of the object that is used by debugging
tools and by DiagnosticsNode.toStringDeep.
inherited
-
toString(
{DiagnosticLevel minLevel = DiagnosticLevel.info}) → String -
A string representation of this object.
inherited
-
toStringDeep(
{String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug, int wrapWidth = 65}) → String -
Returns a string representation of this node and its descendants.
inherited
-
toStringShallow(
{String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) → String -
Returns a one-line detailed description of the object.
inherited
-
toStringShort(
) → String -
A short, textual description of this widget.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited