paint method

  1. @override
void paint(
  1. Canvas canvas,
  2. Rect rect, {
  3. double? gapStart,
  4. double gapExtent = 0.0,
  5. double gapPercentage = 0.0,
  6. TextDirection? textDirection,
})
override

Draw a rounded rectangle around rect using borderRadius.

The borderSide defines the line's color and weight.

The top side of the rounded rectangle may be interrupted by a single gap if gapExtent is non-null. In that case the gap begins at gapStart - gapPadding (assuming that the textDirection is TextDirection.ltr). The gap's width is (gapPadding + gapExtent + gapPadding) * gapPercentage.

Implementation

@override
void paint(
  Canvas canvas,
  Rect rect, {
  double? gapStart,
  double gapExtent = 0.0,
  double gapPercentage = 0.0,
  TextDirection? textDirection,
}) {
  assert(gapPercentage >= 0.0 && gapPercentage <= 1.0);
  assert(_cornersAreCircular(borderRadius));

  final Paint paint = borderSide.toPaint();
  final RRect outer = borderRadius.toRRect(rect);
  final RRect center = outer.deflate(borderSide.width / 2.0);
  if (gapStart == null || gapExtent <= 0.0 || gapPercentage == 0.0) {
    canvas.drawRRect(center, paint);
  } else {
    final double extent = lerpDouble(0.0, gapExtent + gapPadding * 2.0, gapPercentage)!;
    final double start = switch (textDirection!) {
      TextDirection.rtl => gapStart + gapPadding - extent,
      TextDirection.ltr => gapStart - gapPadding,
    };
    final Path path = _gapBorderPath(canvas, center, math.max(0.0, start), extent);
    canvas.drawPath(path, paint);
  }
}