InkRipple constructor
- required MaterialInkController controller,
- required RenderBox referenceBox,
- required Offset position,
- required Color color,
- required TextDirection textDirection,
- bool containedInkWell = false,
- RectCallback? rectCallback,
- BorderRadius? borderRadius,
- ShapeBorder? customBorder,
- double? radius,
- VoidCallback? onRemoved,
Begin a ripple, centered at position
relative to referenceBox.
The controller
argument is typically obtained via
Material.of(context)
.
If containedInkWell
is true, then the ripple will be sized to fit
the well rectangle, then clipped to it when drawn. The well
rectangle is the box returned by rectCallback
, if provided, or
otherwise is the bounds of the referenceBox.
If containedInkWell
is false, then rectCallback
should be null.
The ink ripple is clipped only to the edges of the Material.
This is the default.
When the ripple is removed, onRemoved will be called.
Implementation
InkRipple({
required MaterialInkController controller,
required super.referenceBox,
required Offset position,
required Color color,
required TextDirection textDirection,
bool containedInkWell = false,
RectCallback? rectCallback,
BorderRadius? borderRadius,
super.customBorder,
double? radius,
super.onRemoved,
}) : _position = position,
_borderRadius = borderRadius ?? BorderRadius.zero,
_textDirection = textDirection,
_targetRadius = radius ?? _getTargetRadius(referenceBox, containedInkWell, rectCallback, position),
_clipCallback = _getClipCallback(referenceBox, containedInkWell, rectCallback),
super(controller: controller, color: color) {
// Immediately begin fading-in the initial splash.
_fadeInController = AnimationController(duration: _kFadeInDuration, vsync: controller.vsync)
..addListener(controller.markNeedsPaint)
..forward();
_fadeIn = _fadeInController.drive(IntTween(
begin: 0,
end: color.alpha,
));
// Controls the splash radius and its center. Starts upon confirm.
_radiusController = AnimationController(duration: _kUnconfirmedRippleDuration, vsync: controller.vsync)
..addListener(controller.markNeedsPaint)
..forward();
// Initial splash diameter is 60% of the target diameter, final
// diameter is 10dps larger than the target diameter.
_radius = _radiusController.drive(
Tween<double>(
begin: _targetRadius * 0.30,
end: _targetRadius + 5.0,
).chain(_easeCurveTween),
);
// Controls the splash radius and its center. Starts upon confirm however its
// Interval delays changes until the radius expansion has completed.
_fadeOutController = AnimationController(duration: _kFadeOutDuration, vsync: controller.vsync)
..addListener(controller.markNeedsPaint)
..addStatusListener(_handleAlphaStatusChanged);
_fadeOut = _fadeOutController.drive(
IntTween(
begin: color.alpha,
end: 0,
).chain(_fadeOutIntervalTween),
);
controller.addInkFeature(this);
}