MultiDragPointerState class abstract
Per-pointer state for a MultiDragGestureRecognizer.
A MultiDragGestureRecognizer tracks each pointer separately. The state for each pointer is a subclass of MultiDragPointerState.
Constructors
- MultiDragPointerState(Offset initialPosition, PointerDeviceKind kind, DeviceGestureSettings? gestureSettings)
- Creates per-pointer state for a MultiDragGestureRecognizer.
Properties
- gestureSettings → DeviceGestureSettings?
-
Device specific gesture configuration that should be preferred over
framework constants.
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- initialPosition → Offset
-
The global coordinates of the pointer when the pointer contacted the screen.
final
- kind → PointerDeviceKind
-
The kind of pointer performing the multi-drag gesture.
final
- pendingDelta → Offset?
-
The offset of the pointer from the last position that was reported to the client.
no setter
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
accepted(
GestureMultiDragStartCallback starter) → void - Called when the gesture was accepted.
-
checkForResolutionAfterMove(
) → void - Override this to call resolve() if the drag should be accepted or rejected. This is called when a pointer movement is received, but only if the gesture has not yet been resolved.
-
dispose(
) → void - Releases any resources used by the object.
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
rejected(
) → void - Called when the gesture was rejected.
-
resolve(
GestureDisposition disposition) → void - Resolve this pointer's entry in the GestureArenaManager with the given disposition.
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited