close method

void close(
  1. int pointer
)

Prevents new members from entering the arena.

Called after the framework has finished dispatching the pointer down event.

Implementation

void close(int pointer) {
  final _GestureArena? state = _arenas[pointer];
  if (state == null) {
    return; // This arena either never existed or has been resolved.
  }
  state.isOpen = false;
  assert(_debugLogDiagnostic(pointer, 'Closing', state));
  _tryToResolveArena(pointer, state);
}