TestTextInput class
A testing stub for the system's onscreen keyboard.
Typical app tests will not need to use this class directly.
The TestWidgetsFlutterBinding class registers a TestTextInput instance (TestWidgetsFlutterBinding.testTextInput) as a stub keyboard implementation if its TestWidgetsFlutterBinding.registerTestTextInput property returns true when a test starts, and unregisters it when the test ends (unless it ends with a failure).
See register, unregister, and isRegistered for details.
The enterText, updateEditingValue, receiveAction, and closeConnection methods can be used even when the TestTextInput is not registered. All other methods will assert if isRegistered is false.
See also:
- WidgetTester.enterText, which uses this class to simulate keyboard input.
- WidgetTester.showKeyboard, which uses this class to simulate showing the popup keyboard and initializing its text.
Constructors
- TestTextInput({VoidCallback? onCleared})
- Create a fake keyboard backend.
Properties
-
editingState
↔ Map<
String, dynamic> ? -
The last set of arguments that TextInputConnection.setEditingState sent
to this stub implementation (i.e. the arguments set to
TextInput.setEditingState
).getter/setter pair - hasAnyClients → bool
-
Whether there are any active clients listening to text input.
no setter
- hashCode → int
-
The hash code for this object.
no setterinherited
- isRegistered → bool
-
Whether this TestTextInput is registered with SystemChannels.textInput.
no setter
- isVisible → bool
-
Whether the onscreen keyboard is visible to the user.
no setter
-
log
→ List<
MethodCall> -
Log for method calls.
final
- onCleared → VoidCallback?
-
Called when the keyboard goes away.
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
-
setClientArgs
↔ Map<
String, dynamic> ? -
The last set of arguments supplied to the
TextInput.setClient
andTextInput.updateConfig
methods of this stub implementation.getter/setter pair
Methods
-
closeConnection(
) → void - Simulates the user closing the text input connection.
-
enterText(
String text) → void - Simulates the user changing the text of the focused text field, and resets the selection.
-
finishScribbleInteraction(
) → Future< void> - Simulates a scribble interaction finishing.
-
handleKeyboardUndo(
String direction) → Future< void> - Simulates iOS responding to an undo or redo gesture or button.
-
handleKeyDownEvent(
LogicalKeyboardKey key) → Future< void> - Gives text input chance to respond to unhandled key down event.
-
handleKeyUpEvent(
LogicalKeyboardKey key) → Future< void> - Gives text input chance to respond to unhandled key up event.
-
hide(
) → void - Simulates the user hiding the onscreen keyboard.
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
receiveAction(
TextInputAction action) → Future< void> -
Simulates the user pressing one of the TextInputAction buttons.
Does not check that the TextInputAction performed is an acceptable one
based on the
inputAction
setClientArgs. -
register(
) → void - Installs this object as a mock handler for SystemChannels.textInput.
-
reset(
) → void - Resets any internal state of this object.
-
scribbleFocusElement(
String elementIdentifier, Offset offset) → Future< void> - Simulates a Scribble focus.
-
scribbleInsertPlaceholder(
) → Future< void> - Simulates iOS inserting a UITextPlaceholder during a long press with the pencil.
-
scribbleRemovePlaceholder(
) → Future< void> - Simulates iOS removing a UITextPlaceholder after a long press with the pencil is released.
-
scribbleRequestElementsInRect(
Rect rect) → Future< List< List> > - Simulates iOS asking for the list of Scribble elements during UIIndirectScribbleInteraction.
-
startScribbleInteraction(
) → Future< void> - Simulates a scribble interaction starting.
-
toString(
) → String -
A string representation of this object.
inherited
-
unregister(
) → void - Removes this object as a mock handler for SystemChannels.textInput.
-
updateEditingValue(
TextEditingValue value) → void - Simulates the user changing the TextEditingValue to the given value.
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited