getUniformMat4Array method
- String name
Access the binding for a mat4[] uniform named name.
Example:
uniform mat4[10] uMatricies;
void updateShader(ui.FragmentShader shader) {
final ui.UniformArray<ui.UniformMat4Slot> mats = shader.getUniformMat4Array('uMatricies');
mats[0].set(
1.0, 0.0, 0.0, 1.0,
1.0, 0.5, 0.0, 0.4,
1.0, 0.3, 1.2, 0.2,
0.0, 0.0, 1.0, 0.3,
);
}
Implementation
UniformArray<UniformMat4Slot> getUniformMat4Array(String name) {
return _getUniformArray<UniformMat4Slot>(
name,
16, // 4 floats per element
(components) => UniformMat4Slot._(
components[0],
components[1],
components[2],
components[3],
components[4],
components[5],
components[6],
components[7],
components[8],
components[9],
components[10],
components[11],
components[12],
components[13],
components[14],
components[15],
),
);
}