animate method
Creates a new AnimationEffect object whose target element is the object on which the method is called, and calls the play() method of the AnimationTimeline object of the document timeline of the node document of the element, passing the newly created AnimationEffect as the argument to the method. Returns an Animation for the effect.
Examples
var animation = elem.animate([{"opacity": 75}, {"opacity": 0}], 200);
var animation = elem.animate([
{"transform": "translate(100px, -100%)"},
{"transform" : "translate(400px, 500px)"}
], 1500);
The frames
parameter is an Iterable
Implementation
@SupportedBrowser(SupportedBrowser.CHROME, '36')
Animation animate(Iterable<Map<String, dynamic>> frames, [timing]) {
if (frames is! Iterable || !(frames.every((x) => x is Map))) {
throw new ArgumentError("The frames parameter should be a List of Maps "
"with frame information");
}
var convertedFrames;
if (frames is Iterable) {
convertedFrames = frames.map(convertDartToNative_Dictionary).toList();
} else {
convertedFrames = frames;
}
var convertedTiming =
timing is Map ? convertDartToNative_Dictionary(timing) : timing;
return convertedTiming == null
? _animate(convertedFrames)
: _animate(convertedFrames, convertedTiming);
}