AnimationController class
A controller for an animation.
This class lets you perform tasks such as:
- Play an animation forward or in reverse, or stop an animation.
- Set the animation to a specific value.
- Define the upperBound and lowerBound values of an animation.
- Create a fling animation effect using a physics simulation.
By default, an AnimationController linearly produces values that range from 0.0 to 1.0, during a given duration.
When the animation is actively animating, the animation controller generates a new value each time the device running your app is ready to display a new frame (typically, this rate is around 60–120 values per second). If the animation controller is associated with a State through a TickerProvider, then its updates will be silenced when that State's subtree is disabled as defined by TickerMode; time will still elapse, and methods like forward and stop can still be called and will change the value, but the controller will not generate new values on its own.
Ticker providers
An AnimationController needs a TickerProvider, which is configured using
the vsync
argument on the constructor.
The constructor uses the TickerProvider to create a Ticker, which
the AnimationController uses to step through the animation it controls.
For advice on obtaining a ticker provider, see TickerProvider. Typically the relevant State serves as the ticker provider, after applying a suitable mixin (like SingleTickerProviderStateMixin) to cause the State subclass to implement TickerProvider.
Life cycle
An AnimationController should be disposed when it is no longer needed. This reduces the likelihood of leaks. When used with a StatefulWidget, it is common for an AnimationController to be created in the State.initState method and then disposed in the State.dispose method.
Using Futures with AnimationController
The methods that start animations return a TickerFuture object which completes when the animation completes successfully, and never throws an error; if the animation is canceled, the future never completes. This object also has a TickerFuture.orCancel property which returns a future that completes when the animation completes successfully, and completes with an error when the animation is aborted.
This can be used to write code such as the fadeOutAndUpdateState
method
below.
Foo
widget. Its State uses the
SingleTickerProviderStateMixin to implement the necessary
TickerProvider, creating its controller in the State.initState method
and disposing of it in the State.dispose method. The duration of the
controller is configured from a property in the Foo
widget; as that
changes, the State.didUpdateWidget method is used to update the
controller.
class Foo extends StatefulWidget {
const Foo({ super.key, required this.duration });
final Duration duration;
@override
State<Foo> createState() => _FooState();
}
class _FooState extends State<Foo> with SingleTickerProviderStateMixin {
late AnimationController _controller;
@override
void initState() {
super.initState();
_controller = AnimationController(
vsync: this, // the SingleTickerProviderStateMixin
duration: widget.duration,
);
}
@override
void didUpdateWidget(Foo oldWidget) {
super.didUpdateWidget(oldWidget);
_controller.duration = widget.duration;
}
@override
void dispose() {
_controller.dispose();
super.dispose();
}
@override
Widget build(BuildContext context) {
return Container(); // ...
}
}
Future<void> fadeOutAndUpdateState() async {
try {
await fadeAnimationController.forward().orCancel;
await sizeAnimationController.forward().orCancel;
setState(() {
dismissed = true;
});
} on TickerCanceled {
// the animation got canceled, probably because we were disposed
}
}
The assumption in the code above is that the animation controllers are being disposed in the State subclass' override of the State.dispose method. Since disposing the controller cancels the animation (raising a TickerCanceled exception), the code here can skip verifying whether State.mounted is still true at each step. (Again, this assumes that the controllers are created in State.initState and disposed in State.dispose, as described in the previous section.)
To create a local project with this code sample, run:
flutter create --sample=animation.AnimationController.3 mysample
See also:
- Tween, the base class for converting an AnimationController to a range of values of other types.
- Inheritance
-
- Object
- Listenable
- Animation<
double> - AnimationController
- Mixed-in types
Constructors
- AnimationController({double? value, Duration? duration, Duration? reverseDuration, String? debugLabel, double lowerBound = 0.0, double upperBound = 1.0, AnimationBehavior animationBehavior = AnimationBehavior.normal, required TickerProvider vsync})
- Creates an animation controller.
- AnimationController.unbounded({double value = 0.0, Duration? duration, Duration? reverseDuration, String? debugLabel, required TickerProvider vsync, AnimationBehavior animationBehavior = AnimationBehavior.preserve})
- Creates an animation controller with no upper or lower bound for its value.
Properties
- animationBehavior → AnimationBehavior
-
The behavior of the controller when AccessibilityFeatures.disableAnimations
is true.
final
- debugLabel → String?
-
A label that is used in the toString output. Intended to aid with
identifying animation controller instances in debug output.
final
- duration ↔ Duration?
-
The length of time this animation should last.
getter/setter pair
- hashCode → int
-
The hash code for this object.
no setterinherited
- isAnimating → bool
-
Whether this animation is currently animating in either the forward or reverse direction.
no setteroverride
- isCompleted → bool
-
Whether this animation is stopped at the end.
no setterinherited
- isDismissed → bool
-
Whether this animation is stopped at the beginning.
no setterinherited
- isForwardOrCompleted → bool
-
Whether the current aim of the animation is toward completion.
no setterinherited
- lastElapsedDuration → Duration?
-
The amount of time that has passed between the time the animation started
and the most recent tick of the animation.
no setter
- lowerBound → double
-
The value at which this animation is deemed to be dismissed.
final
- reverseDuration ↔ Duration?
-
The length of time this animation should last when going in reverse.
getter/setter pair
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- status → AnimationStatus
-
The current status of this animation.
no setteroverride
- upperBound → double
-
The value at which this animation is deemed to be completed.
final
- value ↔ double
-
The current value of the animation.
getter/setter pairoverride-getter
- velocity → double
-
The rate of change of value per second.
no setter
-
view
→ Animation<
double> -
Returns an Animation<double> for this animation controller, so that a
pointer to this object can be passed around without allowing users of that
pointer to mutate the AnimationController state.
no setter
Methods
-
addListener(
VoidCallback listener) → void -
Calls the listener every time the value of the animation changes.
inherited
-
addStatusListener(
AnimationStatusListener listener) → void -
Calls listener every time the status of the animation changes.
inherited
-
animateBack(
double target, {Duration? duration, Curve curve = Curves.linear}) → TickerFuture - Drives the animation from its current value to the given target, "backward".
-
animateTo(
double target, {Duration? duration, Curve curve = Curves.linear}) → TickerFuture - Drives the animation from its current value to the given target, "forward".
-
animateWith(
Simulation simulation) → TickerFuture - Drives the animation according to the given simulation.
-
clearListeners(
) → void -
Removes all listeners added with addListener.
inherited
-
clearStatusListeners(
) → void -
Removes all listeners added with addStatusListener.
inherited
-
didRegisterListener(
) → void -
This implementation ignores listener registrations.
inherited
-
didUnregisterListener(
) → void -
This implementation ignores listener registrations.
inherited
-
dispose(
) → void -
Release the resources used by this object. The object is no longer usable
after this method is called.
override
-
drive<
U> (Animatable< U> child) → Animation<U> -
Chains a Tween (or CurveTween) to this Animation.
inherited
-
fling(
{double velocity = 1.0, SpringDescription? springDescription, AnimationBehavior? animationBehavior}) → TickerFuture - Drives the animation with a spring (within lowerBound and upperBound) and initial velocity.
-
forward(
{double? from}) → TickerFuture - Starts running this animation forwards (towards the end).
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
notifyListeners(
) → void -
Calls all the listeners.
inherited
-
notifyStatusListeners(
AnimationStatus status) → void -
Calls all the status listeners.
inherited
-
removeListener(
VoidCallback listener) → void -
Stop calling the listener every time the value of the animation changes.
inherited
-
removeStatusListener(
AnimationStatusListener listener) → void -
Stops calling the listener every time the status of the animation changes.
inherited
-
repeat(
{double? min, double? max, bool reverse = false, Duration? period, int? count}) → TickerFuture - Starts running this animation in the forward direction, and restarts the animation when it completes.
-
reset(
) → void - Sets the controller's value to lowerBound, stopping the animation (if in progress), and resetting to its beginning point, or dismissed state.
-
resync(
TickerProvider vsync) → void - Recreates the Ticker with the new TickerProvider.
-
reverse(
{double? from}) → TickerFuture - Starts running this animation in reverse (towards the beginning).
-
stop(
{bool canceled = true}) → void - Stops running this animation.
-
toggle(
{double? from}) → TickerFuture - Toggles the direction of this animation, based on whether it isForwardOrCompleted.
-
toString(
) → String -
A string representation of this object.
inherited
-
toStringDetails(
) → String -
Provides a string describing the status of this object, but not including
information about the object itself.
override
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited